Fire Hose Games

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I joined Fire Hose in 2017; after a long stretch of doing management, prototyping and “batting cleanup” on projects at my last job, I relished the opportunity dive back full-time into designing games from start to finish. In my time there I did a mix of systems design, programming, and narrative design, on a mix of commercial and contract projects. In addition, I helped deploy new approaches to developing new project concepts, and mitigating creative risks through a rigorous prototyping process. I also got to build a wild array of game prototypes in Unity in search of the next big idea.

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