Design samples available by request. E-mail slapworth@gmail.com for information.

 

Hidden Door

I joined Hidden Door at the end of 2020 as its first Game Director, helping to bring to life their vision of using machine learning to give kids creative superpowers. Cool stuff is underway…

Fire Hose Games

I joined Fire Hose in 2017; after a long stretch of doing management, prototyping and “batting cleanup” on projects at my last job, I relished the opportunity dive back full-time into designing games from start to finish. In my time there I did a mix of systems design, programming, and narrative design, on a mix… Read more Fire Hose Games

Harmonix

I joined Harmonix in 2006; I was there before its purchase to MTV/Viacom, through its Rock Band heyday, and finally to its return to being an independent studio. In addition to running the design department for several years, I contributed to a number of projects as a designer, programmer, and creative lead. Here’s a brief overview… Read more Harmonix

Turbine

I spent nine years at Turbine, helping to design its first MMO game, and owning content design for its last one. Learning to build games of this magnitude was one of the greatest challenges of my career. The Lord of the Rings Online: Shadows of Angmar Who I Was: Lead Content Designer What I Did:… Read more Turbine

Foster and Family Games

In 2014 I wanted to test myself by starting a project on my own. My then 5-year old son was inspired by my early experiments in Unity, and brought me a drawing of a helicopter to animate. This led to his idea for a rocket game, which we now are slowly developing for release on… Read more Foster and Family Games

Teaching

Since 2015, I’ve taught the Game Design and Analysis course at Northeastern University, as part of the masters-level Game Science and Design program. As a fairly intuitive designer, it’s been invaluable to have this opportunity to formalize my design thinking through a self-built curriculum. I also love mentoring students. Learn more about the Game Science… Read more Teaching

Game Jams

I’ve participated in the Global Game Jam from 2014 to 2017; it’s strengthened my skills as a collaborator and team leader, and it’s been critical to realizing my capabilities as a maker of rapid prototypes. Each project has taught me something new. Rubber Duck Love Who I Was: Designer/Programmer What It Is: A simple game of throwing… Read more Game Jams

Impressions Games

I was one of two people hired to join the president of this UK-based games studio as he opened its US office. I took on nearly every role outside of taking tech support calls, including public relations, marketing and sales support, documentation writing and editing, office management, and quality assurance. Through my QA work I… Read more Impressions Games

Contract Work

Between contract work at Fire Hose and my own initiative, I’ve helped teams develop some cool, interesting projects. For ToneStone, I designed a gamification/social layer for their music creation app. I then programmed the goals framework and “mission” content in Javascript, to create working proof-of-concept for investor demos and initial playtest release. For Liteboxer, I… Read more Contract Work

Other Interests

Volunteering I provide occasional technical support for the Belmont Farmers Market and Belmont Food Collaborative. For more information on these organizations, visit https://belmontfood.org. Music After joining Harmonix I formed a band with fellow designer Dan Teasdale, and we recorded an album in a month as part of the RPM Challenge. We were honored to have two… Read more Other Interests