Between contract work at Fire Hose and my own initiative, I’ve helped teams develop some cool, interesting projects.

For ToneStone, I designed a gamification/social layer for their music creation app. I then programmed the goals framework and “mission” content in Javascript, to create working proof-of-concept for investor demos and initial playtest release.

For Liteboxer, I helped turn their high concept into a working rhythm-fitness design, including a full UX wireframe pass and detailed gamplay spec. Ahead of the game’s reveal at PAX East 2019, I designed and built a tap-based version of the game for mobile devices.
I enjoy helping teams articulate their project vision as a working design, and building prototypes to push games forward.