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Chris Foster: Designer, Project Lead

A Portfolio of Work from 25 Years of Game Design and Development

Author: Chris

Version 1.1.1 – Looking Back and Moving Forward

Posted on August 28, 2024February 3, 2026 by Chris

Long time no see! When we released Loose Nozzles nearly two years ago, I had pretty humble expectations. I appreciated… Read more Version 1.1.1 – Looking Back and Moving Forward

Post-launch Report

Posted on March 2, 2023February 3, 2026 by Chris

Hi all – A while back I was kindly invited by Boston Indies to give a postmortem presentation on Loose… Read more Post-launch Report

Launch!

Posted on September 20, 2022February 3, 2026 by Chris

This has been a looooong time coming. Ian and I have been working on Loose Nozzles since 2014, and we… Read more Launch!

Slight Change to the Schedule Change

Posted on August 26, 2022February 3, 2026 by Chris

I’ve been making some last-minute changes based on (some much appreciated) tester feedback, and its expanded my tasklist on the… Read more Slight Change to the Schedule Change

Slight Schedule Change

Posted on August 16, 2022February 3, 2026 by Chris

Hi all! The game is completed, but I want to take a little more time to test it, tune some… Read more Slight Schedule Change

Then and Now

Posted on June 25, 2022February 3, 2026 by Chris

If you’ve been following Loose Nozzles for a while, then you know that’s been in development for a long time.… Read more Then and Now

Launch Date and Trailer!

Posted on June 2, 2022February 3, 2026 by Chris

Hi! I’m excited to announce that at long last, Loose Nozzles is scheduled to launch on August 16, 2022 for… Read more Launch Date and Trailer!

Entering the Battlefield…

Posted on July 1, 2018February 3, 2026 by Chris

Hi all – It’s been a while since the last update, but we’ve been working on a bunch of new… Read more Entering the Battlefield…

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© 2017 Chris Foster. http://slapworth.org.
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